Reviewed · TREASURE HUNTS & OUTDOOR GAMES
Interactive Treasure Hunt Experience – Central London’s Secrets
Central London becomes your puzzle board on this self-guided treasure hunt, which sends you from Piccadilly Circus through Covent Garden, Seven Dials, and Soho. You solve 15 clues by phone, walking about 4.5 kilometres and setting your own pace.
I like the freedom to begin at almost any time, and I like that the route points you toward places you might otherwise pass without noticing. The price is also modest for a private activity. The catch is that the clues can feel obscure, and a few people have had trouble receiving the starting message or getting the app working.
I especially like the midway stop at a tucked-away tavern near Covent Garden, once associated with Dickens, and the chance to finish at a Soho pub. Bring comfortable shoes, let one person handle the answers, and wait patiently if a reply does not arrive at once.
Key points to know before you start

- Begin at Piccadilly Circus: The route starts among central London’s famous streets before leading you east toward Covent Garden and Soho.
- Follow 15 phone-based clues: Each answer sends you to the next walking point, with hints and a lost command available when needed.
- Allow 2.5 to 3.5 hours: The advertised distance is 4.5 kilometres, but pub stops, wrong turns, and puzzle-solving can stretch the outing.
- Choose your own start time: There is no fixed departure time, so you can fit the hunt around meals, theatre plans, or sightseeing.
- Decide how competitive to be: Your time can be ranked on a leaderboard, but you can also treat the route as a relaxed city walk.
- Expect a medium challenge: The difficulty is rated 3 out of 5, though cryptic clues may feel much harder if word puzzles are not your strength.
Piccadilly Circus is your first puzzle board

The hunt begins at Piccadilly Circus, one of London’s easiest places to reach by public transport and one of the city’s busiest meeting points. From here, you receive the first clue on your mobile phone and start working out where it leads.
This is not a conventional walking tour with a guide pointing out monuments. You and your group must notice details, read the clue carefully, walk to the suggested location, and search for the answer. That changes the feel of the outing. Instead of simply being told about London, you have a reason to look closely at signs, streets, buildings, and small details along the way.
The route then works eastward through central London. The exact order of every clue is part of the challenge, so you should not expect a simple list of famous sights. The reward is the change in pace. One minute you are near a major tourist crossroads, and soon you are concentrating on a clue in a quieter street.
I would begin with a full phone battery and enough mobile data for the activity. The experience depends on receiving clues and sending answers, so a dead phone is a much bigger problem here than on an ordinary stroll.
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Fifteen clues turn sightseeing into teamwork
Each clue arrives on your phone and points you to a new location within walking distance. Once you find the place, you solve the puzzle, search for the answer, and send it back. A correct answer releases the next step.
That format works best with two or more people who enjoy solving problems together. One person may be good at wordplay, another at spotting details, and another at keeping track of the route. Teenagers can enjoy the active element, especially if you let them take charge of some clues rather than treating the activity as an adult-led walk.
The clues are intended to be cryptic, not merely factual. You may need some basic familiarity with London, but prior knowledge is not required. The challenge comes from interpreting the wording and observing your surroundings.
Here is the important practical point: send each answer from one phone only. If an answer seems slow to arrive, wait rather than sending it again from another person’s phone. Sending duplicate responses can put the messages out of order and may create time penalties for wrong answers.
Hints are available if you get stuck, and a lost command can help if you are unsure where to go. Use those tools before frustration takes over. The strongest part of a treasure hunt is the moment you solve a clue yourself, but there is little value in spending half an hour staring at one puzzle.
Covent Garden provides the best mid-route pause

Partway through the route, you reach a tavern near Covent Garden. It is described as a former haunt of Dickens, which gives the stop a pleasing bit of London character without turning the activity into a formal history lesson.
This is also the point where the walking format begins to matter. You can stop for a drink, warm up, or get something to eat before continuing. Pub and café breaks are optional and are not included in the price, so plan to pay separately.
I like this built-in pause because it makes the experience more flexible than a tightly timed guided tour. If your group is racing, you can keep moving. If you are with family or friends and want a more social afternoon, you can take a proper break.
Do not assume that the advertised two and a half hours includes a long sit-down stop. The stated average duration is about two and a half to three and a half hours, and a relaxed group can take longer. If you stop for a drink, spend time looking around, or need hints, the outing expands naturally.
Seven Dials adds character and a few chances to get lost
After Covent Garden, the trail leads through Seven Dials toward Soho. Seven Dials is a particularly good setting for this kind of activity because its streets reward close attention and do not feel like a straight line from one landmark to another.
You are still following a puzzle, not a guidebook checklist. The pleasure comes from seeing how the clues connect places that you might not link on a normal visit. The route asks you to keep moving, but it also gives you reasons to pause and inspect what is around you.
This section may be frustrating if you prefer direct instructions. One person found the clues far too obscure and compared the challenge to a very difficult code-breaking exercise. That is a fair warning. A difficulty rating of 3 out of 5 suggests a middle ground, but puzzle skill varies widely.
If you enjoy escape rooms, word puzzles, or competitive games, the clues are likely to be a good fit. If your ideal London walk involves clear commentary and no wrong answers, this may feel like work rather than sightseeing.
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Soho marks the finish and the reward
The trail continues into Soho, where you complete the final clues and reach another recommended pub. It is a fitting end to a route that combines walking with problem-solving. You can celebrate a fast time, compare answers, or simply sit down after several kilometres on pavement.
The activity information says the experience ends back at the meeting point, while the route description places the final pub in Soho. Since the written route and endpoint wording do not line up perfectly, check the instructions sent to your phone before setting a hard evening appointment. This matters if you have theatre tickets or a dinner reservation.
The final pub is not included as part of the booking, and the activity does not cover food or drinks. Think of it as a suggested finish rather than a prepaid meal or reserved table.
Flexible timing is the biggest practical advantage

You can start whenever you like, with no fixed departure time. That makes this useful for a free morning, an afternoon between major sights, or a day when your group cannot agree on one exact schedule.
The flexible start also helps with London weather. You can wait out rain or choose a cooler part of the day. One group stopped halfway on an unusually hot day because the pavement walking became too much. That is a reminder to check the forecast and carry water.
The route is around 4.5 kilometres. That is manageable for most people who are comfortable walking in a city, but the actual effort is greater than the distance suggests. You may stop repeatedly, retrace a few steps, stand while studying clues, and spend time on hard pavement.
Comfortable shoes matter. If your knees, back, or feet are sensitive, plan to use the available breaks rather than treating the route as a race. Bikes or scooters were suggested as a way to reduce walking, but the activity itself is built around walking from clue to clue, so any alternative transport would need to fit the route and local rules.
Race mode or relaxed London stroll
Your progress is timed and can be ranked on a leaderboard. This gives the activity an extra spark if you are playing with friends who like a contest. A fast team can push through the clues, limit breaks, and compare its result with others.
You do not have to make the day competitive. The description also allows you to take as long as you like, which is the better choice if you want to enjoy the streets, stop at a pub, or play with children.
I would agree on the rules before starting. Decide if you will use hints, how long you will spend on a difficult clue, and who will send each answer. A little organization avoids the common problem of three people shouting different solutions while one phone tries to submit them.
Because the route is private, only your group participates. That gives you room to discuss clues openly and move at a speed that suits your party. It also means the quality of the experience depends heavily on your group dynamic. A cooperative team will have a much better time than a group that argues over every answer.
What the $20.57 price really buys you

At about $20.57 per person, this is a reasonably priced way to fill several hours in central London. You are paying for the treasure hunt format, the clue system, and the route design rather than for a live guide, entrance tickets, transport, or refreshments.
That distinction is important. If you want expert commentary, a planned schedule, or admission to major attractions, this is not the right comparison. If you want an activity that gives your group a reason to walk, talk, and explore on its own, the price is easier to justify.
The value improves when several people share the experience because the puzzles become a group activity rather than a solitary phone game. It is also useful for repeat visitors who have already seen the major sights and want a different way to move through central London.
The price does not remove the main risk: technical trouble. Most people should be ready within minutes, but some bookings have had problems with the starting link, text messages, or customer support. Save the booking confirmation, check your phone carefully before leaving, and contact CityDays at [email protected] if the start instructions do not arrive.
Free cancellation is available up to 24 hours before the local start time. Changes or cancellations inside that window are not accepted for a refund.
Who will enjoy this most
I would recommend it to friends, couples, families with older children, and small private groups who like puzzles and do not need a guide. It can work especially well for a teenager who would rather solve a challenge than follow a standard sightseeing walk.
You will probably enjoy it if you like escape rooms, word games, and finding your way through city streets. A little London familiarity may help, but it is not essential.
I would be more cautious if you dislike cryptic clues, need step-by-step directions, or have limited tolerance for phone-based activities. The three-star difficulty label should not be treated as a guarantee that every clue will feel moderate. Some people may find the puzzles pleasantly challenging, while others may find them too obscure.
The walk also deserves more planning on a hot day. Wear good shoes, carry water, and leave room for a break at Covent Garden. A group with healthy knees and backs can likely complete it in two to three hours without rushing, but the stated average allows up to three and a half hours for good reason.
Should you book Central London’s Secrets?
Book it if you want to explore central London through a game rather than a lecture. The flexible start, private format, modest price, and route through Piccadilly Circus, Covent Garden, Seven Dials, and Soho make it a useful choice for an independent afternoon.
Skip it if technical reliability is your top concern or if difficult wordplay sounds more tiring than fun. Before booking, make sure your group agrees on the style of outing, then arrive with charged phones, one designated answer sender, comfortable shoes, and enough time for a pub stop.
For puzzle fans, this can turn familiar central London into a fresh challenge. For everyone else, the key question is simple: do you want the city to give you answers, or do you want to work them out?
FAQ
Where does the treasure hunt start?
It starts at Piccadilly Circus in central London.
Where does the activity finish?
The activity information says it ends back at the meeting point. The route description also refers to finishing at a pub in Soho, so check the instructions sent to your phone for the exact final location.
How long does the experience take?
The approximate duration is two and a half hours, with an expected range of two and a half to three and a half hours.
How far do you walk?
The route covers about 4.5 kilometres.
How many clues are included?
You receive 15 clues during the hunt.
Can I choose my own start time?
Yes. You can play at any time, with no fixed start time restriction.
How are the clues delivered?
Each clue is sent to your mobile phone. You reply with the answer to receive the next step.
Are hints available?
Yes. Hints are available if you need help, and a lost command can assist if you are unsure where to go.
Are pub and café stops included in the price?
No. Breaks at pubs and cafés are optional, and any food or drinks are paid for separately.
Can I cancel for a refund?
Yes, you can cancel for a full refund up to 24 hours before the experience’s local start time. Cancellations or changes made less than 24 hours in advance are not accepted for a refund.
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